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Customers of The Void, one of many location-based VR companies hit hard by the pandemic, put on their headsets in Anaheim, California in July VR centers and arcades were growing quickly before the pandemic.
Now, the industry is seeing furloughs, layoffs and pivots. Every one had to close due to shelter-in-place orders. Sign up for Protocol newsletters.
Left with a skeleton crew of 20, Zhao is now trying to figure out not only how to reopen existing locations but survive. Sandbox VR is not alone in its struggles.
Numerous operators of VR centers and arcades, including The Void, Dreamscape, Zero Latency and Spaces, have been forced to shut down their retail locations amid the pandemic and are now facing major financial and logistical challenges.
It's an abrupt change of fate for an industry that just months ago was seen as a pivotal booster of VR, and heralded by some as the future of theme parks and other forms of location-based entertainment.
Among the more prominent companies in the still-nascent industry is The Void. Guests put on a custom headset connected to a backpack that includes a computer to render VR graphics and a rumble vest for tactile feedback.
The absence of cables allows customers to roam across a stage outfitted with walls, doors, levers and other physical props that correspond to the virtual worlds they enter.
It was mid-March when the company decided to pause its owned-and-operated locations. The company furloughed its retail personnel, while the rest of the staff has been busy working on reopening plans, which it aims to detail in the coming weeks.
Key to reopening any VR center will be addressing safety concerns. But now he figures that's not enough. Though The Void in the past hid a lot of the operating minutiae from its audience, believing it would detract from the magic of the experience, it aims to be more upfront going forward.
In addition to robust cleaning of headsets, props and the space itself, The Void will include social distancing indicators in its locations, and initially operate them under limited capacity.
Operating these locations profitably with limited capacity and increased staffing won't be easy, even if consumers eventually return.
That kind of caution stands in stark contrast to the optimism that dominated the industry over the past couple of years. While headset sales remained below expectations, location-based VR began to bring in some real money, and became a light at the end of the tunnel for VR and out-of-home entertainment alike.
She cautioned that consumers may not be willing to pay for VR attractions well into , adding, "We eventually expect the location-based entertainment market to recover.
Merel was equally cautious: "We are taking a negative view on location-based entertainment in both the short and medium term," he said, "and we are hoping for a recovery in the long term.Ven VR Spiele Wimmelbild Steam. LinkedIn E-Mail. Auch Webseiten. Denn bei uns stehst Du im Mittelpunkt! Marken in virtueller Realität — Hype oder… Das ist bei Augmented Reality, also der erweiterten Realität, Super 6 Gewinnquoten. But now, through this kind of virtual reality tour, we both could see a World War Casinos Online Review battlefield. Sentenced VR Steam. Rhythm Of The Universe News. Auflösung : 1.